Tuesday, August 20, 2013

Killer is Dead : Episode 51 and gameplay mechanics

Episode 51 is an additional mission for those who bought the premium edition of the game. Don't worry guys, I won't be spoiling the story for those who pre-ordered the North American or Europe release of the game. 

I played KiD on the PS3 and the frame rate for this episode is significantly bad. There are slowdowns when multiple enemies come charging at you. You can relate this scenario with Bayonetta on the PS3. Other episodes run fine with stable frame rates from what I can observe.

Other than that, I would also like to share some thoughts on the combat mechanics now that I've finished very hard mode for all episodes. The Blood you collect from slashing enemies is extremely useful. Unless you already have a level 5 attack speed, you can fasten Blood collecting by executing a series of counter slashes upon successful dodging.


 Number on the bottom left indicates attack speed level. Level 5 is max



 Mondo punishing the enemy upon successful dodge

 Some enemies drop Blood upon death. Find Scarlet and she will reward you with full Blood. Besides being able to shoot faster with your subweapon, Blood can be used to recover HP (you need to learn the recovery skill first), 1-hit-ko enemies (Mondo cuts the enemy into half). 



 Even on very hard mode, the faster way to finish off an enemy is to stun it by using Mondo's left robotic arm to repeatedly punch the enemy. We can easily do this by tapping the triangle button repeatedly until the final blow is dealt and then proceed to hold R1 -> Square button to execute Adrenaline Burst. This however requires one icon of Blood.



The girls in the game are awesome too. They will be mentioned in the next post!

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Just an ordinary citizen with extraordinary interest in gaming, sports and alcohol.